canvas · game · sacred geometry · experimental

Trippy Jump 2

Trippy Jump 2

Canvas 2D · Game · Sacred Geometry · Experimental

Hey there, Emanuel here =)
Thanks for playing my game 🫶🏻

support trippy.ch

Settings

sound
ambient music & effects
tilt controls
steer with device orientation
fullscreen
enter fullscreen on game start
haptics
vibration feedback on bounce
challenger mode
smaller platforms for a tighter climb
sandbox
start from a chosen height
language
interface language

How to Play

Use arrow keys or A/D to move left/right.
Touch: hold left/right to steer, swipe up or double-tap to double jump.
Move through one screen edge to reappear from the opposite portal.
Jump higher and higher. Don't fall below!
Chill Mode — Adds a safety floor so you can't fall.

What's New in Trippy Jump 2

Obstacle platforms block your path. Hit them from below twice — first to crack, second to break through. They appear from ~300m and grow more frequent with altitude.

Current Build

Touch controls: hold left/right to steer; swipe up or double-tap for the double jump.
Boss rifts appear every 1000m with reachable approach platforms tuned for iPhone and iPad.
Odd-numbered levels now introduce subtle procedural background patterns.

Platform Types

Normal — Rubbery neon landing platform
Fragile — Dashed outline; breaks after one bounce
Moving — Arrow-marked platform drifting sideways
Spring — Chevron marker; launches you higher
Vanishing — Faded platform; disappears after landing
Wobble — Tilted surface bobbing up and down
Elastic — Side brackets; expands and contracts
Quantum Rift — Jagged barrier; hit from below to shatter it

Power-Ups

Aura — Spring boost on every platform (10s)
Nova — Mega-launch + crimson speed trail (10s)
Magnet — Pulls nearby platforms closer (10s)
Merkaba — Half gravity, feather-light jumps (8s)
Lotus — Nearby platforms drift toward you (6s)
Star — Persistent golden stardust trail (10s)
Chaos — Inverts controls and colors (8s)

Gameplay Elements

Rifts — Small and medium rifts block routes; break them from below
Cosmic Rails — Glowing streams that carry you upward through transitions
Boss Rifts — Full-width milestone gates every 1000m; crack them open with 7 hits

Your Ascent

The ascent just began…



Inspired by Doodle Jump
by Lima Sky — Igor & Marko Pusenjak
thank you for the original idea ✦

build version
v1.0.2-stable · a11be4b

TRIPPY JUMP

experimental build · ascend through the void

rotate to portrait for the best experience

FALLEN

0
BEST: 0

RELAX THE ASCENT?

You've fallen a few times. Want to activate Chill Mode? It adds a safety floor so you can climb without falling.